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AECbytes Product Review (April
30, 2007)
Adobe Photoshop CS3 Extended
Product Summary
Adobe
Photoshop CS3 Extended is the new specialized
version of Photoshop targeted towards a certain
number of fields that required advanced digital
imagery including architecture and engineering,
science, healthcare, film, and video.
Pros: Allows
3D models to be imported for the manipulation
of aspects such as camera views, the size and
orientation of the model itself, lighting, render
modes, and the textures applied to the model;
includes cross-sectioning capability for combining
the use of two rendering modes on a model or
displaying sectional views inside building models;
new measurement and analysis tools for extracting
and recording quantitative data from images;
includes all the powerful Photoshop editing
capabilities plus the host of improvements in
Photoshop CS3 including Smart Filters, improved
Photomerge with automatic layer alignment and
blending, and improved color correction features;
faster performance by compatibility with the
newest systems on both the Windows and Macintosh
platforms; good quality of documentation with
links to several videos explaining the new features.
Cons:
Does not work as well as specialized applications
for architectural renderings; 3D navigation
tools do not automatically maintain the verticality
needed for buildings models, which makes them
somewhat difficult to use; does not allow textures
to be applied to those surfaces for which textures
were not defined in the original modeling application.
Price: $999
for a new license; $349 for upgrade from any
previous version of Photoshop.
It has been exactly two years since I reviewed
the last release of Photoshop, version CS2, Adobe's
powerful imaging tool that enjoys near ubiquity
when it comes to image editing and compositing
in architectural firms. That release included
several new features that were especially useful
to architects in their imaging tasks, including
the ability to define perspective grids in an
image and subsequently apply editing actions based
on that perspective; a Lens Correction filter
for easily correcting many common camera flaws
including the wide-angle lens distortion and perspective
of an image; the ability to warp an image, which
could be used to simulate wrapping a texture on
the surface of an object; a Spot Healing Brush
for fast and efficient retouching of dust, scratches
and other image flaws; and the ability to work
with line drawings by importing them through Illustrator
as "smart" vector objects.
And now, the new version of Photoshop that has
just been released goes even further by having
a dedicated product specifically designed for
professionals in architecture and engineering
as well as those requiring advanced digital imagery
in science, healthcare, film, and video. While
the standard version of Photoshop CS3 continues
to cater to creative professionals who rely extensively
on it for their image editing needs, the introduction
of Photoshop CS3 Extended marks an important step
in the development of the application to make
it more focused towards the specific needs and
workflows of certain industries, one of them being
AEC. Let's explore this new product to find out
how it better serves the needs of architects and
engineers. Photoshop CS3 Extended includes all
the features and enhancements in the standard
version of Photoshop CS3 as well, so this review
can also be used to learn about the new features
of the base application.
Working with 3D Models and Textures
The most important new capability in Photoshop
CS3 Extended for AEC professionals is 3D compositing
and texture editing. You can now import 3D models
into Photoshop that are in any of these popular
formats: 3DS and OBJ, which can be exported from
most 3D modeling applications; COLLADA, an open
XML-based file format for interactive 3D applications
that can be directly exported from SketchUp; KMZ,
the file format used by Google Earth; and U3D,
an open specification which can be directly exported
from BIM applications such as ArchiCAD and Bentley's
solutions or created by Adobe
Acrobat 3D. You can directly open the 3D file,
specify the size of the image within which it
should appear, and the entire model will be placed
on a separate 3D layer. Alternately, if you already
have an image file, say a site photograph, you
can also choose to create a new 3D layer from
the 3D file; this will allow you to see the model
against the backdrop of the 2D image that is to
be used to provide the context for the model.
Figure 1 shows the example of a SketchUp model
that was saved in the OBJ format and then directly
opened in Photoshop. I also tested this capability
with the 3DS and COLLADA file formats, and found
that they worked just as well. The size of the
Photoshop file containing the 3D model is the
smallest for OBJ (6 MB for the SketchUp model
shown), followed by COLLADA (7.8 MB), and then
by 3DS (8.6 MB); the size of the original SketchUp
file was 1 MB. Needless to say, the more complex
the model, the larger the file size in Photoshop,
and the higher the system requirements needed
to work with it effectively.
Figure 1.
A SketchUp model, shown in (a), that was saved
in the OBJ file format and then opened in Photoshop
CS3 Extended, shown in (b). The image size was
set to 1000 by 800 pixels.
Once you have the 3D model in Photoshop, there
are several aspects of it that you can manipulate
as you fine-tune the visual composition of the
image. One of the first things that you will probably
want to adjust is the position of the model and
the camera view in which it is seen. This requires
activating the 3D layer containing the model in
the Layers Palette by double-clicking on it. This
action takes you to a 3D editing mode in which
all the regular Photoshop tools and commands become
deactivated and cannot be used. The 3D tools appear
in an Options bar at the top of the image window,
as shown in Figure 1-b. You can toggle between
editing the camera or editing the 3D model. The
Camera set includes standard tools such as Orbit,
Zoom, Pan, and Walk. Using some of these tools
to manipulate an architectural model is a little
tricky as the tools are designed to work with
generic 3D models and do not have constraints
such as a fixed Z axis, which is common in tools
geared towards architectural modeling. Although
holding down the Shift key does constrain these
tools to a single direction of movement, it still
takes some more effort to adjust the view while
maintaining the vertical orientation of the model.
A 3D Camera Settings dialog is available where
you can view or edit the numeric values for the
x, y, and z position, rotation or field of view
of the camera. There is also an option to display
the model in an Orthographic view at a specified
scale. You can create and save views for later
use in the Views menu, which also contains preset
views such as Front, Left, Top, etc., as well
as the Default camera view of the model when it
was first imported. The view shown in Figure1-b
was saved as a custom view.
A similar set of tools is available to move,
rotate, or scale the model itself instead of the
view, with options to adjust the position, orientation,
and scale numerically. There are also other options
for adjusting how the model appears. You can choose
from a variety of light settings as well as interesting
render modes such as Line Illustration, Solid
Outline, etc., in addition to standard modes like
Solid, Wireframe, and so on. Two of these are
illustrated in Figure 2. Another capability that
affords a lot of potential for creative model
display is cross-sectioning. This allows you to
intersect a model with an invisible plane that
slices through the model at a desired angle and
displays content only on one side of the plane,
as shown in Figure 2-a. This can be useful for
displaying cross-sectional plans and sections
of buildings if the interior has been modeled.
You can also use the cross-sectioning capability
to combine two rendering modes on a model, as
shown in Figure 2-b. This effect was achieved
by first duplicating the 3D layer, setting the
cross-section to the same position on each layer,
then flipping the cross-section on one of the
layers. The two layers can now be set to two different
render modes to achieve the dual-rendering effect.
The ones used in Figure 2-b were Line Illustration
for the left half of the building and Shaded Illustration
for the right half.
Figure 2.
Using the cross-sectioning capability in two ways.
(a) To show the interior of the model. (b) To
combine two different rendering modes on the same
model.
Photoshop CS3 Extended also lets you access the
textures that were applied to the model surfaces
in the original modeling application and edit
them with the wide range of Photoshop painting
and image adjustment tools. As shown in Figures
1 and 2, all the textures in the model appear
listed under the 3D layer containing the model
in the Layers palette. A texture can be opened
for editing by double-clicking on it. Figure 3-a
shows the dark grout brick texture applied to
the entrance wall opened for editing, and Figure
3-b shows the edited texture and how it is applied
to the model after being saved. This capability
can be useful for fine-tuning the display of a
texture in Photoshop rather than taking it back
to the original modeling application. It should
be noted that you cannot apply any textures, or
even plain colors, to those surfaces of the model
that were not textured to begin with. Thus, in
the case of the sample model shown in Figure 3,
the roof surface did not have a texture applied
to it in SketchUp, so it cannot be changed to
a different color in Photoshop. Even the Paint
Bucket tool cannot be used on a 3D layer until
it is rasterized and converted to a 2D image.
Thus, Photoshop cannot really be used to texture-map
a modelyou would have to do that in the
original modeling application.
Figure 3.
Editing one of the textures of the 3D model object
within Photoshop.
Other AEC-Relevant Enhancements
Recall that Photoshop
CS2 had introduced a new Vanishing Point feature
that was available as a filter and let you define
perspective grids in an image. These could subsequently
be used for applying editing actions relative
to the grid, and were useful for editing architectural
renderings where it is important to be consistent
with the perspective in a scene. Photoshop CS3
Extended extends the power of the Vanishing Point
feature with some new capabilities. You are no
longer restricted to adding connecting grid planes
at 90 degree anglesthey can be at any angle.
A new Measure Tool is now available in the Vanishing
Point interface to extract measurements from images.
You would use it by first drawing a measurement
line over an object on a perspective grid that
you know the size of, and specify a length for
the measurement. All subsequent measurements on
that plane as well as on connecting planes would
scale to the initial measurement. You also have
the option of re-setting the grid spacing to match
with the initial measurement. The measurement
line displays the length and the angle that the
line was drawn relative to the perspective plane.
Both the grids as well as the measurements can
be rendered back into the image, if required.
The new measurement feature in the Vanishing
Point interface is illustrated in Figure 4-a,
where the height of the grid over the planter
enclosures was first specified as 5, and then
the length and width measurements were placed
using the Measure tool. As you can see from the
illustration, the measurement results are close
but not fully accurate. As far as I recall when
I took this photograph, the planter enclosures
were square, which is not reflected in either
of the enclosures. Also, both enclosures should
have had similar dimensions, but even though the
height was specified as 5 in both cases, the base
dimensions calculated by the Measure tool are
quite different.
Another interesting new capability with respect
to Vanishing Point is the ability to create a
3D model from a connected set of perspective grids
that have been defined for the image. The 3D model
will also capture the texture for each surface
corresponding to the grid. You can export the
3D model in DXF or 3DS format, or bring it back
into Photoshop as a 3D object on a 3D layer. Figure
4-b shows the 3D object derived from the perspective
grid over the planter enclosure that was nearer
to the camera in Figure 4-a. It should be noted
that this capability works properly only if there
is one set of grids; therefore, I had to delete
the grid over the second planter before generating
the 3D object for the first planter grid.
Figure 4.
(a) Using the Measure tool in Vanishing Point
to derive some measurements from the image. (b)
Converting one of the grids into a 3D object that
appears on a 3D layer in the same Photoshop file.
Photoshop CS3 Extended also includes a whole
new set of measurement and analysis tools for
extracting quantitative data from images that
have planar rather than perspective data. While
this capability is particularly useful in the
medical imaging field, it can also be used in
AEC to get measurements from aerial site photographs,
plans, elevations, and so on. The process starts
with defining the scale of the image using a known
value. Figure 5-a shows this being done for an
elevation drawing, using the Ruler tool to measure
the pixel length of the width of a door in the
drawingwhich turned out to be 30 pixelsand
setting that to a logical length of 3 scale units,
which is assumed to be feet in this example. Now
that the scale is set, you can use the Ruler tool
as well as the Selection tools to measure distances,
areas, perimeters, and so on and record these
measurements in a log, which can contain data
from multiple files. Figure 5-b shows a length
measurement of the full height of the building
and an area/perimeter measurement of the sliding
glass doors at the first level, both of which
have been recorded in the Measurement Log. You
can customize the log columns, sort data within
columns, and export data from the log to a tab-delimited,
Unicode text file. A Scale Marker tool is provided
for adding a graphic that indicates the scale
of the image.
Figure 5.
Using the new Analysis tools to first define a
scale for an elevation drawing and using that
to determine a length and an area measurement,
which is recorded in the Measurement Log.
Also included in the Analysis toolset is a new
Count tool that allows you to tally features in
an image simply by clicking on them with the tool.
Each click is marked in the image with a consecutive
number, so you can tell which features are already
tallied, and you can then send the results to
the Measurement Log for further analysis or export.
Other New Features and Improvements
As Photoshop CS3 Extended is targeted towards
advanced digital imagery in other fields such
as science, healthcare, film, and video as well,
it includes various additional features relevant
to those fields. Of these, the new video and animation
support might also be useful in AEC. Film and
video professionals typically use Photoshop to
generate content for visual effects or to retouch
individual video frames. In the past, they had
to export frames as still Photoshop files first,
or create a graphic in Photoshop and then animate
the image in other software. Photoshop CS3 Extended
expands and simplifies this workflow by providing
new video-format and layer support which allows
a video file to be edited on a frame-by-frame
basis, or a layer to be added to the video for
creating edits that will appear on every frame.
Instead of each frame of video being imported
as a separate layer, as in the past, the entire
video file becomes one video layer. A redesigned,
enhanced Animation palette lets you navigate the
video layer and edit based on time, as video and
motion graphics professionals typically do. For
shorter projects, such as a brief animation file,
an additional Frame mode lets you navigate the
file on a frame-by-frame basis. Video files can
now be imported and exported in a wide range of
formats including QuickTime, AVI and MPEG-4 video
files, and Adobe Flash video.
Since Photoshop CS3 Extended is built on top
of Photoshop CS3, it includes the host of improvements
made to the base application as well. These include
Smart Filters, which are Photoshop filters that
are applied nondestructively to layers, and which
remain live and re-editable. Once a layer is converted
to a Smart Object layer (the concept of Smart
Objects was introduced in Photoshop
CS2), any filter that is applied to it automatically
becomes a Smart Filter. You can apply multiple
Smart Filters to a layerthey appear in the
Layers palette below the Smart Object layer to
which they are applied, from where they can be
selected, edited, or disabled. You can also choose
to apply the Smart Filter effects to only selected
portions of an image as opposed to the entire
image by creating a filter mask. Figure 6 shows
a collection of two Smart Filters applied to a
selected area of an image. This new capability
allows you to freely experiment with different
filter combinations and settings, without having
to back up and start over with the original image.
Figure 6.
Using Smart Filters for enhanced flexibility in
applying editing effects to a rendered image.
Another useful feature in Photoshop CS3 is automatic
alignment and blending of image layers that makes
advanced image composites faster and easier to
createfor example, combining the best parts
of multiple images of the same scene into one
"best" image. The multiple images would
be placed on separate layers in one document;
the Auto-Align Layers command would then be used
to make a composite photo. It works by analyzing
the contents of all the layers and moves and rotates
them so that they overlap as precisely as possible.
Layer masking tools can be used to reveal areas
from different layers and finalize the elements
of the composite. Finally, the Auto-Blend Layers
command can be used to seamlessly blend the color
and shading into the final image. The Photomerge
command, which is used to combine several photographs
into one continuous panoramic image, also incorporates
this new layer alignment and blending capability.
Now, in addition to finding the overlapping areas
of images and assembling the panoramic composite,
Photomerge actually rotates and transforms images
to create more seamless results. Improved blending
helps smooth the transition between images in
the final panorama, especially noticeable with
the slight differences in lighting captured from
one part of the panorama to another (see Figure
7). The improvements in Photomerge are particularly
useful in the AEC field, where it is a common
requirement for multiple site photographs to be
assembled into one consolidated image capturing
the context of a proposed building design.
Figure 7.
Using the Photomerge command to automatically
create one panoramic image, shown at the top of
the Photoshop window, from three separate photographs,
shown in the lower half of the window. The Photomerge
dialog is also shown.
Other enhancements in the base application include
improved color correction features including better
brightness and contrast; one-click conversion
of color images to monochrome, and more powerful
cloning and healing tools for retouching images.
A new Quick Selection tool makes it faster and
easier to select parts of an image. The interface
has been streamlined to maximize screen space
for editing while keeping essential tools accessible.
Palettes are now arranged in self-adjusting docks
that can be widened to full size or narrowed to
icons, or even to a thin, self-revealing strip
at the edge of the screen. You can set up and
save custom menus, keyboard shortcuts, and workspaces
for quick access to frequently used tools, and
new preset capabilities allows sophisticated color
adjustments to be made in one click. Photoshop
CS3 is faster by virtue of compatibility with
the newest systems, including native Mac OS X
10.5 (Leopard) on PowerPC and Intel processors,
and Microsoft Windows Vista. It also features
improved printing controls, better support for
Adobe PDF-based content, and improved integration
with other Adobe tools including Dreamweaver,
Flash, and After Effects.
Analysis and Conclusions
Photoshop CS3 Extended marks the beginning of
the evolution of Photoshop as a specialized application
for a certain number of fields including AEC that
have some specific imaging requirements in addition
to being a broad-based product for graphic design
and image compositing in general. The new ability
to import 3D models and manipulate aspects such
as camera views, the size and orientation of the
model itself, lighting, render modes, and the
textures applied to the model open up a whole
new slew of possibilities for the use of Photoshop
in architectural design. The final look of the
model in a rendered image can now be fine-tuned
in Photoshop itself when the model is being composited
with other images such as a site photograph. Architects
will especially love the cross-sectioning capability
which allows them to display not only sectional
views inside their buildings but also combine
the use of two rendering modes on a model, which
can lead to interesting and creative results.
With regard to the new Vanishing Point capability
of enabling measurements in 3D views, I found
this less compelling as the grids really need
to be set up properly to get accurate results.
In contrast, the ability to measure distances
and areas in planar drawings and views and record
these measurements in a log should be more useful,
as the results can be very reliable. The other
new ability in Vanishing Point to create a 3D
model from a connected set of perspective grids
is technologically very interesting but its practical
value remains doubtful, especially because it
is limited only to one set of connected grids.
If multiple disconnected grids have been created
over the image, the resulting 3D model is not
generated correctly.
It is interesting to see the direction that Photoshop
is taking from an AEC perspective, given the fact
that Autodesk has just entered the "presentation
drawings" arena with its new Autodesk Impression
product, which was reviewed
in AECbytes earlier this month. While Impression
has no special capabilities for working with 3D
views, it makes the illustration of 2D drawings
a snap with a near-infinite variety of artistic
styles that can be quickly mapped to objects or
layers, along with advanced features such as style
mapping and block substitution. Thus, if the objective
is to illustrate 2D drawings alone, Impression
would be a better choice of product. In a world
increasingly going 3D, Photoshop is certainly
doing well to find ways of working with 3D models.
However, just as with Autodesk Impression, it
still doesn't come close to matching what Piranesi
can offer for dedicated architectural rendering.
Hopefully, future versions of Photoshop can continue
to build upon the terrific start it has made with
3D and provide more capabilities such as the ability
to adjust the texture maps on the surfaces of
the model, apply textures to surfaces for which
textures were not defined in the original modeling
application, provide more lighting and display
options, and improve the 3D navigation capabilities
so that they work more intuitively for building
models. Photoshop has already established itself
as the undisputed leader when it comes to tasks
such as painting, compositing, and image editing,
and it ranks high on good memory management for
working with large files. More powerful 3D capabilities
would take it to new heights of mission-criticality
in AEC.
From a cost perspective, the $999 price tag of
Photoshop CS3 Extended as opposed to $649 for
Photoshop CS3 does not make it significantly more
expensive. (The corresponding upgrade prices are
$349 and $199 respectively.) The numerous enhancements
made to the base product itself such as Smart
Filters, improved Photomerge with automatic layer
alignment and blending, improved color correction
features, and faster performance through compatibility
with the newest systems already make Photoshop
CS3 a compelling upgrade, and I can see architectural
firms choosing to upgrade at least a few of their
copies to the Extended version in order to take
advantage of the new 3D capabilities it has to
offer.
About the Author
Lachmi Khemlani is founder and editor of AECbytes.
She has a Ph.D. in Architecture from UC Berkeley,
specializing in intelligent building modeling,
and consults and writes on AEC technology. She can be reached
at lachmi@aecbytes.com.
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