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AECbytes Tips and Tricks Issue
#7 (June 26, 2006)
Creating a Plain, Shiny Texture in RenderWorks
Daniel Jansenson
Architect
In architecture school, we used to have a very
tough and demanding presentation graphics class,
well known for the professor's ruthless grading
practices. One motto relentlessly drummed into
our heads was: "when in doubt, stipple."
Stippling, in a variety of strengths and densities,
was seen as a technique that could improve any
line drawing, especially when a deadline loomed
and ideas were lacking; a kind of magic wand for
quickly making drawings look better.

A RenderWorks image can be similarly
improved instantly simply by making a surface
shiny. Or reflective. It adds a focal point to
the image, and simply makes the image more interesting.
As an emergency technique, it can spice up a presentation
in very short order, which is vital when creating
presentation drawings on a deadline. This tutorial
shows a method and settings for a quick shiny
surface reflective enough to add interest, but
not so shiny that it distracts from the image.
The texture that results can be applied to any
3-D object. It will also take on that object's
color, and can be easily modified later to suit
the image.
1. The first step is to create a new resource.
Open the Resource Browser, click
on the Resources button, and
then drag the cursor down to New Resource
in...[name of the open file],
then to RenderWorks Texture.

2. The Edit Texture dialog box
opens. Type a name, for example, Shiny
1.

3. The next step is to adjust the new texture's
settings. Let the Color shader
remain set to the default of Obj Attribute,
which allows the texture to take on the object's
own color. For the Reflectivity
shader, click on the Edit button
to open the dialog of its default Mirror
setting. Using the sliders, adjust the reflectivity
settings as follows:
- Ambient: 1.5 back from maximum
- Diffuse: 2.5 back from maximum
- Specular: 5.5
- Mirror: 2.25 (Note: this
value increases or decreases the texture's actual
reflectivity)
- Roughness: 1.75

4. Click OK to exit the Edit
Mirror Shader dialog.
5. Let the Transparency and
Bump shader settings remain set
to their default values (although it is worth
adjusting them experimentally to see the results).
Leave the Size and Preview
options unchanged as well.
6. Click OK to exit the Edit
Texture dialog. The new material will
now appear as a new texture in the Resource
Browser and can be applied to any surface
to add a subtle level of reflectivity to it.

About the Author
Daniel Jansenson is an architect in private
practice, in Santa Monica, California. He is the
author of the RenderWorks Recipe Book, available
via imageprops.com.
Tips &
Tricks > Creating a Plain, Shiny Texture
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